Menu Inicial

Recados Rápidos

14/10/26 - 03:38h    

AI_Dev_hoox - AI readiness starts with a workflow, not a model shortlist. The candidate process should have accessible inputs, a defined owner and an observable result. If nobody can explain what happens after a wrong output, automation is premature. The service outline at https://ai-software-development.net offers context for planning an assessment. A discovery phase can map data permissions, integration constraints and the manual path that already works. AI readiness planning is useful when framing those questions. Keep the first test narrow enough to compare model behavior with the current process. AI discovery services can then support a discussion about scope. A workflow with unstable rules or missing source data may need process repair before any model work begins.

14/10/26 - 03:31h    

ML_Systems_hoox - Tool use makes an AI agent part of an operational system, so a failed step needs a destination. Decide whether the agent should retry, request approval or return control to the application. AI agent engineering provides a relevant service reference. The plain form https://ai-software-development.net works where markup is removed. For a linked overview, use agentic AI development. Keep state transitions visible enough to reconstruct why a tool was called and what data it received. A human handoff should include the last successful action and the unresolved condition, not a generic error. This design limits repeated calls and prevents an uncertain model response from silently becoming an external action.

14/10/26 - 03:12h    

AI_Dev_hoox - An AI development partner should be evaluated against the work that survives the demo. Ask how the team will define acceptance tests and handle unavailable data. It should also explain model version records and the transfer of operational ownership. A polished prototype says little about monitoring or rollback behavior. AI development partner criteria outlines the service context. Before signing, request a plain explanation of prompt ownership, then ask where deployment code and evaluation sets will be stored. The reference at https://ai-software-development.net points to related engineering services. Compare that scope with custom AI development requirements, then verify how changes will be approved after release. The strongest proposal names dependencies and failure conditions without promising a model outcome before the data has been reviewed.

14/10/26 - 03:06h    

AI_Engineer_hoox - An AI feature should have a defined response when one dependency becomes unavailable. Repeating the same request can amplify load and still return no useful result. An AI reliability design should separate retryable failures from conditions that require a user message or manual path. Decide which functions can continue without generation. Search results may remain available while summarization is paused, and a draft action can wait instead of executing with missing data. https://ai-software-development.net A production AI workflow also needs timeouts, bounded retries and circuit breaking outside the model. Recovery tests have two jobs. They must verify that queued work is not duplicated and that users can tell whether an action completed.

14/10/26 - 02:59h    

ML_Systems_hoox - Changing a prompt can alter tool selection even when ordinary chat examples still look correct. Treat prompts, model settings and retrieval rules as deployable artifacts with review history. https://ai-software-development.net Before wider exposure, compare the candidate against a fixed evaluation set and inspect failures by workflow. An LLMOps release process should block promotion when a protected behavior regresses, even if the average score improves. An AI deployment workflow needs a tested rollback path for application code and model configuration. Compatibility matters during a partial rollback. An older prompt may depend on a tool schema that a newer application no longer provides.


Nome/nick:
Recado:


 

Scripting...

Postado no dia 10/05/19 - 17:09h

Flag King
637
[85630]

First Six Founders


A Unity é uma Engine atrativa. Por uma coincidência dessas da vida, quando iniciei no ramo de programador, minha linguagem-alvo era o C#. Não sei dizer o motivo certo [talvez seja porque minha alma de músico gostou do símbolo de sustenido - rs]. Feliz ou infelizmente, eu acabei caindo no Php, que era a linguagem que eu precisava aprender para o meu principal passatempo da época: Linguagem web. 
Eis que hoje, cerca de 15 anos depois, compro um curso 2D de Unity [adoro aqueles joguinhos de passar de fase e sempre quis fazer um] e qual a linguagem utilizada pela Engine? O C#! Além de ser o que eu desejava no passado, ela é bem próxima do Php em vários aspectos, o que está me facilitando muito o aprendizado.
É claro que eu não sossego o facho [ou seria faxo?], como dizem os antigos. Então no meio do curso e desenvolvimento do meu primeiro joguinho 2D, fui inventar de mexer na parte 3D da Unity. Ferrou!

A imagem acima é da tela do VisualBasic que, apesar da minha preferência ser o Monodevelop, o VB é o único que continuou com suporte nativo à Unity nas versões recentes.

E o projeto em questão? Bom, isso será assunto mais pra frente... : )
[507]       [38]
Flag King é membro deste site desde 22/03/2005 e faz parte do Grupo First Six Founders.

Postagem de resposta