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14/10/26 - 11:25h    

AI_Dev_hoox - Sending every AI output to a person creates delay without guaranteeing careful review, while sending none can hide costly errors. A better design routes cases according to both uncertainty and the consequence of a wrong decision. This human-in-the-loop AI design can define those boundaries. The reviewer needs the source material and proposed action. The escalation reason belongs beside them. A bare model answer provides too little context. https://ai-software-development.net An AI review workflow should record approval, correction or rejection as distinct outcomes. Corrections may become evaluation cases after privacy review. The queue also needs a fallback when reviewers are unavailable. Pausing the action is safer than silently approving it.

14/10/26 - 11:21h    

ML_Systems_hoox - A document pipeline should distinguish missing data from uncertain data because leaving both as an empty field makes downstream rules unreliable and gives reviewers no clue about the cause. Document AI development can distinguish absent from unreadable content. Conflicting values need their own state. Validation rules should match the document type. An invoice total may be checked against line items, while a contract date needs nearby clause context. The source region should remain visible to the reviewer. https://ai-software-development.net An intelligent document processing approach also needs a clear correction path. Reviewer edits can improve future evaluation data, but they should not silently rewrite the archived source or erase the original extraction.

14/10/26 - 11:19h    

AI_Builder_hoox - Sending every AI output to a person creates delay without guaranteeing careful review, while sending none can hide costly errors. A better design routes cases according to both uncertainty and the consequence of a wrong decision. This human-in-the-loop AI design can define those boundaries. The reviewer needs the source material and proposed action. The escalation reason belongs beside them. A bare model answer provides too little context. https://ai-software-development.net An AI review workflow should record approval, correction or rejection as distinct outcomes. Corrections may become evaluation cases after privacy review. The queue also needs a fallback when reviewers are unavailable. Pausing the action is safer than silently approving it.

14/10/26 - 11:14h    

DavidAudig - Cotygodniowy cashback w Vavada wraca prawdziwymi srodkami i na wiekszosci statusow bez obowiazkowego obrotu. DoH i DoT pomagaja utrzymac dostep przy blokadzie dostawcy, bez wyraznej utraty predkosci. Swiezy adres strony: https://telefon-warszawa.com/ To zaplecze czuc w szybkim ladowaniu katalogu i stabilnym live w godzinach szczytu.

14/10/26 - 11:12h    

ML_Systems_hoox - Sending every AI output to a person creates delay without guaranteeing careful review, while sending none can hide costly errors. A better design routes cases according to both uncertainty and the consequence of a wrong decision. This human-in-the-loop AI design can define those boundaries. The reviewer needs the source material and proposed action. The escalation reason belongs beside them. A bare model answer provides too little context. https://ai-software-development.net An AI review workflow should record approval, correction or rejection as distinct outcomes. Corrections may become evaluation cases after privacy review. The queue also needs a fallback when reviewers are unavailable. Pausing the action is safer than silently approving it.


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Scripting...

Postado no dia 10/05/19 - 17:09h

Flag King
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[85631]

First Six Founders


A Unity é uma Engine atrativa. Por uma coincidência dessas da vida, quando iniciei no ramo de programador, minha linguagem-alvo era o C#. Não sei dizer o motivo certo [talvez seja porque minha alma de músico gostou do símbolo de sustenido - rs]. Feliz ou infelizmente, eu acabei caindo no Php, que era a linguagem que eu precisava aprender para o meu principal passatempo da época: Linguagem web. 
Eis que hoje, cerca de 15 anos depois, compro um curso 2D de Unity [adoro aqueles joguinhos de passar de fase e sempre quis fazer um] e qual a linguagem utilizada pela Engine? O C#! Além de ser o que eu desejava no passado, ela é bem próxima do Php em vários aspectos, o que está me facilitando muito o aprendizado.
É claro que eu não sossego o facho [ou seria faxo?], como dizem os antigos. Então no meio do curso e desenvolvimento do meu primeiro joguinho 2D, fui inventar de mexer na parte 3D da Unity. Ferrou!

A imagem acima é da tela do VisualBasic que, apesar da minha preferência ser o Monodevelop, o VB é o único que continuou com suporte nativo à Unity nas versões recentes.

E o projeto em questão? Bom, isso será assunto mais pra frente... : )
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Flag King é membro deste site desde 22/03/2005 e faz parte do Grupo First Six Founders.

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